Same as always.

burayagelkedicik:

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August 27 with 40,901 notes

karina-padilla:

This video means so much to me I can’t explain it

August 27 with 11,111 notes

0zq:

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more sketch work cause i miss them

August 27 with 121 notes

gncfag-moved:

gncfag-moved:

gncfag-moved:

i know its been said b4 but growing up suicidal and then reaching an age you never planned to live to is extremely stressful and terrifying, and we deserve more credit for not killing ourselves and THEN having to make up for the time we spent not caring if we lived or died and not doing work to improve our lives.

i feel behind in life because i spent the last 7 ish years not giving a shit about my future because i assumed id be dead before id have to deal with that, and now i have to start making decisions that many people started considering years ago.

i just feel like. suicidal people dont get credit for firstly, how stressful life is while suicidal, how difficult it is just to do simple tasks, and secondly, how hard it is to recover from years spent not caring once a person is no longer actively suicidal or no longer having suicidal ideations.

May 26 with 89,020 notes

starryrogue:

analvelocity:

exigetspersonal:

raedioisotope:

wet-monsoon:

it’s kind of incredible how much pixar has backpedaled over the last couple of years, from the standpoint of character design 

these were the kind of characters designs they had when they did their first movie with humans as their main cast 

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despite being cg all of the characters are visually distinct from each other and they look like 2d figures translated into a 3d environment

now it’s just???

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all their human characters kind of lack that visual distinction and they’re all just? cute? 

Alright, I wasn’t gonna comment b/c it’s kind of a waste of time, but I see a lotta folks tryin to pass off “Incredibles” designs as ‘an attempt to avoid Uncanny Valley with primitive tech’ or ‘resembling comic book art’, and a lot of other…. un-design-savvy comments.

Brad Bird had come from a background in traditional animation, he’s the guy behind this

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So Lasseter (Pixar) rings up Bird like “Hey you wanna make a CG movie with us” and Bird’s like “Yeah, lemme bring my guys”, artists like Lou Romano, Teddy Newton, Tony Fucile, and Albert Lozano, who worked with Bird previously.

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This may have been Pixar’s first production to feature an entirely human cast, but I think mostly what the excellence in designs boils down to is simply good artists with good taste.

And then have the fantastic designs in “Ratatouille”, also by Bird and his boys

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We’ve also got the film “Up”, directed by Pete Doctor. Animated films rely on several artists for the designs of characters, set, props, ect, but it often leans towards one artist’s work. Putting other artists in charge gives “Up” a distinctive visual difference in style to Bird’s films.

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You could place the blame on all these newer movies featuring mostly children characters, but I mean…..

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Come on. Way to drop the ball on the chance to play with evolution in a fictional, animated setting. The issue isn’t what the tech was or wasn’t, is or isn’t capable of. This comes down to the artistic choices.


Anyway, I wish I could get more in-depth with this, but it’s difficult to find the information I need online in a timely manner, and I don’t have my books here with me.

If you’re interested in the designs/work that goes into animated films, check out the “Art Of __” books. The older ones I mean, that have actual raw concept art done for production and not just a bunch of cutsie drawings of characters b/c that’s what sells.

The difference between then and now is simply that Pixar was bought out by Disney, and is now one of Disney’s biggest money-spinners. They make superhero movies focus-grouped for boys, princess movies focus-grouped for girls, and since Pixar movies are supposed to appeal to both those genders equally you get, well, that. A neutered, generically cute art style that lends itself to big-eyed dolls with brushable hair and cute animal plush toys that make noises when you squeeze them.

I’ve said it before and I’ve said it again; Disney (and by extension, Pixar) don’t make art any more. With a few scant exceptions they haven’t made art for decades. What they make is money. What they’re selling is a brand. Their last few passion projects spent years in development hell, hemorrhaging money the entire time, so what would eventually become Tangled, Frozen, and The Good Dinosaur ended up as bland and generic simply to recoup some of that enormous loss. And by being bland and generic, they ended up turning a massive profit, so you can expect that trend to continue.

 A corporation that sells everything from kid-friendly cruise holidays to mickey-themed wedding packages is not going to make art. A studio that’s so creatively bankrupt that it’s now rebooting every good movie it’s ever made is not going to make art. If you want art, look to smaller studios (Laika, Reel FX), smaller, lower-budget projects (Captain Underpants), and anything that Hollywood considers ‘risky’.

Expecting Disney (and Pixar) to make anything that doesn’t blandly appeal to everyone at this point is like expecting blood to come out of a stone.

#reblogging this makes me feel like a boomer complaining that everything used to be better when i was young

Nah, there’s more good content, real art coming out now than ever before, it’s just not coming out of Disney.

“We have no obligation to make history. We have no obligation to make art. We have no obligation to make a statement. To make money is our only objective.”

Michael Eisner-former CEO of Disney

May 26 with 104,711 notes

bonecouch:

jesterjamz:

jesterjamz:

jesterjamz:

twitter trending page is getting incomprehensible by the minute

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thanks.

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its SUPPOSED to say “she believe she could so she did” but yknow. graphic design is my passion

the sequel to sbeve

May 26 with 25,988 notes


Track Name:
"ヽ༼ຈل͜ຈ༽ノ"



Play Count:
May 26 with 679,015 notes

sock-ness-monster:

Everybody shut the HECK up and look at this

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S H O R K

May 26 with 90,890 notes